I am a technical artist with a background in applied physics, animation, and visual effects. I create procedural systems and physics-based simulations that combine technical problem-solving with visual storytelling.
I hold an MFA in Animation and Digital Arts from the USC School of Cinematic Arts and a B.S. in Applied Physics from St. Mary’s College of Maryland. Before entering animation, I worked for the U.S. Navy in technical and flight-test roles.
My work spans VFX simulation, procedural asset creation, and tool development that visualize physical processes, build believable environments, and bringing imagined experiences to life.